![]() ![]() This mod restores control to you even during combat, as well as expanding the range of camera angles and zoom available. Camera overridesĪnother of BattleTech's built-in annoyances is that it often decides to seize control of the camera, even if you've got the fancy over-the-shoulder shooting sequences deactivated. And with that, no other speed mods are required ever again, I reckon. Simply, it makes the speed-up constant rather than one that accelerates gradually - but if that makes the whole game too fast for you, the even better news is that this changes the Space-to-speed-up-one-action system to Space toggling global speed-up on or off. Some folk really dug, but others felt similarly - including the creator of this mod. I can see the logic, in terms of ensuring you don't miss the consequences of an action because it's too fast, plus it's arguably more dynamic to watch, but for me it felt oddly jerky and a little bit time-wasting. animations, turning on the option (either globally in settings or whenever the situation/your patience demands it by pressing Spacebar) accelerates everything after a moment, and then decelerates as the action approaches its end. Rather than straight-up multiplaying the overall pace of moving, shooting and misc. It's great news that the recent, hefty 1.1 patch added much-needed combat speed controls, but I didn't entirely get on with the implementation. It's not at all necessary, but it is very helpful in terms of prioritising targets and pursuing the higher goal of Kill The Meat, Save The Metal. This mod, simply put, makes enemy health visible - first to save you the initial guesswork, and then to keep track more easily on a busy field. ![]() And one of the main obstacles there is that you don't know how much health said pilot will have or has left (you can generally take a decent guess whether it's 3, 4 or 5 depending on how far through the campaign you are, then it's on you to keep track on how many hitpoints you've already whittled away). One of the main concepts there is killing a mech's pilot, rather than trashing the whole hunka hunka burning metal. The meta-game of BattleTech is trying to collect every type of mech available, which involves a very particular, and very satisfying, way of playing the game. ![]() The mods themselves all contain individual instructions you'll need to have a gander at, and many of them can be further customised yourself if you so please. Some of these mods simply require popping a file into the BattleTech install folder, while others require installing either or both the BattleTech Mod Loader (BTML) and ModTek first - instructions for BTML are here and ModTek here. Thanks to the below mods - just a few selected highlights from the growing mass of 'em - it's almost a brand new game. I found myself a little directionless after beating the main missions, but wanted a good excuse to start over without repeating myself. For the time being, most aesthetic overhauls are ruled out - a great shame, as I'd love to see more diversity of planet and to field a few more luridly hot pink mechs - but digging into the files that control the rules, flow, camera and even the structure of the campaign and missions is not. Though we're denied the ease of clicking a 'subscribe' icon in the Steam Workshop, that ol'Nexus is littered with smart and ridiculous remixes of BattleTech's ten-storey war songs. Turn-based giant mech argy-bargy BattleTech doesn't officially support mods, but it doesn't officially not support mods either. ![]()
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